Post by dacwimpy on Dec 2, 2006 22:42:37 GMT 7
DARAYO AIRSOFT CLUB
MSU, Marawi City
OPERATION: GARUDA
PLAYERS: Maximum of Fifteen (15), minimum of Ten (10) players.
FPS LIMIT: 450 fps (0.20g BB’s)
ENTRY FEE: Php 650/Head. This will cover the ff;
- 5 meals
- Souvenir items
GAME TYPE:
-Bomb Planting/Defusal
A member of the terrorist team plants a bomb while counter-terrorist team members attempt to prevent its detonation. One randomly selected member of the terrorist team (team choice) begins the round carrying a bomb. The terrorist team's objective is to plant the bomb at a bomb site (of which there usually are two in a map, Bombsite-A and Bombsite-B, commonly referred to simply as "A" or "B"), and ensure its detonation, or eliminate all counter-terrorist forces. If the bomb has not been planted, and if all the members of one team have been eliminated, then the surviving team wins. If the bomb has been planted and proceeds to explode, the terrorist team wins, but if a counter-terrorist defuses the bomb, the counter-terrorist team wins. When the round time expires without the bomb being successfully planted, the counter-terrorist team wins.
-Deathmatch: Decision round (if necessary).
RULES AND MECHANICS:
- Multiple registrations will not be allowed.
- Only team leaders are allowed during briefing and for queries.
- Team leaders shall be responsible for dissemination of information to the players.
- Game time will be 10 minutes non-stop.
- Team must be in the Chrono Area 5 minutes prior to game start. Chrono reading will be periodical.
- Substitutions will not be allowed during the game.Late players will not be allowed to join an ongoing game.
- Teams shall be responsible for any acts and omissions of their players.
- No radio or other communications equipment will be allowed.
- No coaching allowed for non-active players.
- Marshalls/Committees decision is final.
SAFETY GEARS: (the following list is mandatory)
-Full face mask
-Long sleeves
-Gloves
-Long pants
-Shoes
HITS:
- Hits on all parts of the body and tactical gears (aegs not
included)
- Friendly fire.
- Knife kills (players AEG must be aimed at the opponent).
DO’s:
- All players must be 18 years old and above.
- Magazines must be removed while outside the combat zone.
- Avoid point blank shooting, ask for surrender.
DONT’S:
- Real Firearms
- Displaying of AEG outside the game site (Game Site; Combat Zone, Neutral Zone/Safe Zone, Test fire Area.)
- Knives and other edged/pointed instruments.
- Liquors and illegal drugs.
- Blind Firing.
- Physical contact to an opponent (AEG’s, gear, etc.)
- Firing intentionally at marshalls, eliminated players, and spectators.
- Thrash talk.
- Coaching of non-active players or Club members.
YELLOW CARD:
- Warning.
RED CARD:
- Ejection.
The Organizers (DAC) reserves the right to revise the rules, regulations, and mechanics of the game with prior briefing or notice of such.
SCHEDULES
DAY 1
(Friday)
Welcoming of Participants
Installation of tents/camps
DAY 2
(Saturday)
7:00 AM Assembly (MSU Oval)
7:30 AM Motorcade
Programme
8:30AM
Invocation
National Anthem
Welcome/Opening Remarks
Message
9:30 – 10:00AM Briefing/Chrono
10:00 – 11:30AM Game Proper
11:30 – 12:30PM Lunch
1:00 – 5:00PM Game Proper
6:00 – 7:00PM Dinner
7:00 – 10:00PM Bonfire/Concert
DAY 3
(Sunday)
6:00 – 7:00AM Breakfast
7:00 – 8:00AM Preparation for the Game
8:00 – 12:00AM Game Proper
12:00 - 1:00 PM Lunch
1:00 – 5:00PM Game Proper
6:00 – 7:00PM Dinner
7:00 – 10:00PM Awarding/Fireworks
Prizes
Champion M249 “minimi” and Trophy
1st Runner-Up M14 rifle and Trophy
2nd Runner-Up M4 carbine and Trophy
Best Defensive Team Trophy
Best Offensive Team Trophy
Most Discipline Team Trophy
Teams that are interested should confirm their paticipation before dec. 28, 06 for the reservertion of slots and a 50% down payment for registration
MSU, Marawi City
OPERATION: GARUDA
PLAYERS: Maximum of Fifteen (15), minimum of Ten (10) players.
FPS LIMIT: 450 fps (0.20g BB’s)
ENTRY FEE: Php 650/Head. This will cover the ff;
- 5 meals
- Souvenir items
GAME TYPE:
-Bomb Planting/Defusal
A member of the terrorist team plants a bomb while counter-terrorist team members attempt to prevent its detonation. One randomly selected member of the terrorist team (team choice) begins the round carrying a bomb. The terrorist team's objective is to plant the bomb at a bomb site (of which there usually are two in a map, Bombsite-A and Bombsite-B, commonly referred to simply as "A" or "B"), and ensure its detonation, or eliminate all counter-terrorist forces. If the bomb has not been planted, and if all the members of one team have been eliminated, then the surviving team wins. If the bomb has been planted and proceeds to explode, the terrorist team wins, but if a counter-terrorist defuses the bomb, the counter-terrorist team wins. When the round time expires without the bomb being successfully planted, the counter-terrorist team wins.
-Deathmatch: Decision round (if necessary).
RULES AND MECHANICS:
- Multiple registrations will not be allowed.
- Only team leaders are allowed during briefing and for queries.
- Team leaders shall be responsible for dissemination of information to the players.
- Game time will be 10 minutes non-stop.
- Team must be in the Chrono Area 5 minutes prior to game start. Chrono reading will be periodical.
- Substitutions will not be allowed during the game.Late players will not be allowed to join an ongoing game.
- Teams shall be responsible for any acts and omissions of their players.
- No radio or other communications equipment will be allowed.
- No coaching allowed for non-active players.
- Marshalls/Committees decision is final.
SAFETY GEARS: (the following list is mandatory)
-Full face mask
-Long sleeves
-Gloves
-Long pants
-Shoes
HITS:
- Hits on all parts of the body and tactical gears (aegs not
included)
- Friendly fire.
- Knife kills (players AEG must be aimed at the opponent).
DO’s:
- All players must be 18 years old and above.
- Magazines must be removed while outside the combat zone.
- Avoid point blank shooting, ask for surrender.
DONT’S:
- Real Firearms
- Displaying of AEG outside the game site (Game Site; Combat Zone, Neutral Zone/Safe Zone, Test fire Area.)
- Knives and other edged/pointed instruments.
- Liquors and illegal drugs.
- Blind Firing.
- Physical contact to an opponent (AEG’s, gear, etc.)
- Firing intentionally at marshalls, eliminated players, and spectators.
- Thrash talk.
- Coaching of non-active players or Club members.
YELLOW CARD:
- Warning.
RED CARD:
- Ejection.
The Organizers (DAC) reserves the right to revise the rules, regulations, and mechanics of the game with prior briefing or notice of such.
SCHEDULES
DAY 1
(Friday)
Welcoming of Participants
Installation of tents/camps
DAY 2
(Saturday)
7:00 AM Assembly (MSU Oval)
7:30 AM Motorcade
Programme
8:30AM
Invocation
National Anthem
Welcome/Opening Remarks
Message
9:30 – 10:00AM Briefing/Chrono
10:00 – 11:30AM Game Proper
11:30 – 12:30PM Lunch
1:00 – 5:00PM Game Proper
6:00 – 7:00PM Dinner
7:00 – 10:00PM Bonfire/Concert
DAY 3
(Sunday)
6:00 – 7:00AM Breakfast
7:00 – 8:00AM Preparation for the Game
8:00 – 12:00AM Game Proper
12:00 - 1:00 PM Lunch
1:00 – 5:00PM Game Proper
6:00 – 7:00PM Dinner
7:00 – 10:00PM Awarding/Fireworks
Prizes
Champion M249 “minimi” and Trophy
1st Runner-Up M14 rifle and Trophy
2nd Runner-Up M4 carbine and Trophy
Best Defensive Team Trophy
Best Offensive Team Trophy
Most Discipline Team Trophy
Teams that are interested should confirm their paticipation before dec. 28, 06 for the reservertion of slots and a 50% down payment for registration
for more info, call/txt: 09215439268